While the original Streets of Rage always stood in the shadow of Capcom's genre-defining Final Fight, Sega's homegrown beat-'em-up series really came into its own with Streets of Rage 2. Released two years after the original, Streets of Rage 2 offered markedly refined gameplay and improved presentation, both technically and stylistically. The game was released on the Wii Virtual Console earlier this year, and now it's on Xbox Live Arcade with a few new bells and whistles...
...While there were minor differences between the three playable characters in the original Streets of Rage, they're much more pronounced here. Most significant is that each character has a special attack that effectively replaces the ability to call in an artillery strike from the first game, though even basics like run speed, attack strength, and how grapple moves are executed look and feel unique to each of the four characters...
More Funny Games News
Spy Hunter FunnyGames, March 18, 2006Spy Hunter: Nowhere to Run (Midway)
We're really going to try our best not to blame The Rock for the human travesty that was DOOM: The Movie. I mean, they didn't let him be the super cool, one-liner spitting badass we know and love, instead relegating him to a ridiculously cliched soldier who goes too far. But despite that misstep, we still love the big lug, and have hope that he may be able to bring a little respect to videogame movies when
Spy Hunter comes out in 2007.
Beating the flick to the punch, however, Midway is hard at work on
Spy Hunter: Nowhere to Run, a PS2 and Xbox title set to hit stores this summer. Thankfully, even though the game will beat out the movie by a year, it'll still feature the voice, likeness and undeniable presence ...
Read full story at:
www.ugo.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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