...Like any fighting game, Burst Limit is best when played against unpredictable human opponents, largely because they're less likely to fall for some of the cheap tricks that you can get away with against the AI on easier difficulty settings. In Versus mode, you can do battle either with a friend who is sitting next to you or with other players from all over the world. Battles against players from other continents often suffer from noticeable lag, but if you successfully search for an opponent nearby, then silky smooth matchups are certainly possible. Incidentally, online leaderboards track and grade your performances anytime you choose to fight in a ranked match, and you can use that information to search for opponents of a similar skill level...
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Infernal game review FunnyGames, May 28, 2007...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
Read complete story at:
www.atomicgamer.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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