C&C: Red Alert 3 Preview


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Funny News: C&C: Red Alert 3 Preview

July 14, 2008: C&C: Red Alert 3 Preview

When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...

Read full preview at: www.gamespot.com

More Funny Games News

Gothic 3 preview FunnyGames, August 14, 2006
...Although we probably only saw the tip of the iceberg of this game, the graphics looked wonderful. The Unnamed Hero was bad, big and wore very cool armor. His fire spells in the game featured some sizzling effects and the environments were alive with atmospheric details, like uppity humans hanging from poles. This is not like the Final Fantasy game.

Rather, it’s the third game in a series we’ve only just become acquainted with, and can’t wait to get to know the game better. With its good looks, fascinating racial dynamics, intense action and absolute freedom, Gothic 3 game will let us unleash both our inner wusses and bullies when the game hits the shelves in November 2006.

Read full preview at: www.gamerevolution.com
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006
Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.

In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...

Read full review: www.ugo.com
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