Lord of the Rings: Battle for Middle-earth II is a great game that improves upon its predecessor, utilizes some of the best graphics of any RTS today, and finally lets you fight anywhere in Middle-earth. And you can summon Tom Bombadil. He's the happy fellow above. It's just something you'll want to do.
If you played the first BFME game, you'll probably be surprised by how different this sequel is. First of all, the entire scheme of play has changed. Instead of one type of campaign mode available, you now have two. The first type is the Good or Evil Campaign single player mode.
This single player, which is unfortunately the most generic of the modes here, does away with pretty large elements of the first game ...
More Funny Games News
FlatOut 2 review FunnyGames, August 14, 2006...FlatOut 2, while not a major improvement over the first game, is still a quality demolition racer game. The addition of more content in each and every mode is certainly a plus for this game, and the driving still has a satisfyingly destructive vibe to it. It's just too bad that it doesn't have the same quirky, filthy vibe like in the first game. Fortunately, there are still plenty of lovable qualities to be found in FlatOut 2, especially if all you want is the same basic racing gameplay as in the first FlatOut, but with a lot more of it.
The Good: Cars and tracks wreck and deform wonderfully; new plenty of content to mess with throughout the career mode, stunt mode, and online playto the stunt mode; mostly good soundtrack; stunts can be a real hoot...
Read full review at:
www.gamespot.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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