I remember the very first video game that I ever played. We were living down in Parris Island, SC in late 1985 and my parents went to the local Service Merchandise and bought me an original NES. They had purchased Super Mario Brothers along with the system. To this day, I still have fond memories of reading the book, thinking a goomba was a 1-up mushroom and running into it three times in a row to a game over.
I never thought that, over 20 years later, I'd still be video gaming like I was then. Just a few days ago, I picked up a platformer from Nintendo, Super Princess Peach. See, after over 20 years, Bowser finally figured out how to capture Mario instead of the Princess. You'd think he would have figured that one out by now, but hey. No big deal, though - Mario and Luigi aren't the only heroes in the Mushroom Kingdom.
More Funny Games News
Cricket Captain 2008 Review FunnyGames, September 12, 2008International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...
...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...
Read full Review at:
www.gamespot.com
Speedball 2 Review FunnyGames, October 29, 2007For older gamers with fond memories of the gems that graced our consoles (and computers) in the 80s and 90s, Xbox Live has been a dream come true. Retro titles that may otherwise been impossible to find, have slowly been popping up on Microsofts service boasting interesting new features and enhanced graphics. Last weeks release of the Bitmap Brothers classic take on the future of sports, Speedball 2: Brutal Deluxe is no exception. In addition to sporting more teams in league play, some light RPG elements, and new enhanced graphics, also on the table is multiplayer support over Xbox Live. For fans of retro gaming it rarely gets better than this.
Speedball 2: Brutal Deluxe is one of those fun pick up and play games that doesn't require memorization of a lot of controls or is bound by overly complex rules. As one of two teams your goal, quite simply, is to throw a ball into the goal to score. Points are also garnered by injuring players, hitting targets around the arena, and collecting powerups that can give a much needed boost during some later frantic league matches.
Read full review at:
www.ugo.com
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