The Impact of Episodic Gaming


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Funny News: The Impact of Episodic Gaming

April 19, 2006: The Impact of Episodic Gaming

GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."

Read full story at: www.slashdot.org

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C&C: Red Alert 3 Preview FunnyGames, July 14, 2008
When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...

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Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
Play Tower Defense

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