franchise has proved to be a monumental success. The life simulator has been a dominant force on the PC gaming charts since it took the leap from the mind of Maxis Studios head Will Wright onto retail shelves in 2000.
Though Wright wasn't at E3 pimping out some Sims-related gear, Electronic Arts was. Near the area housing Wright's PC game Spore, EA built a 360-degree trailer theater that showed a plethora of games from the publisher, including the lineup from Superman Returns: The Videogame, Battlefield 2142, and Medal of Honor: Airborne.
It wasn't all bullets and fighting, though. Stuck in the middle of the trailer were some cute and cuddly animals--and not the one-eyed freaks of nature of Spore. The familiar cybercitizens of The
were shown hanging around in parks and playing with something they haven't been able to since the original
More Funny Games News
Beijing 2008 - Olympic Games Review FunnyGames, August 4, 2008
Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.
Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.
Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.
First there's repetition. Before winning a race, the game can be a pain...>>
Read full Review at: www.gamezone.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006
If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at: www.ugo.com
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