Sims 2 bringing home Pets?


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Funny News: Sims 2 bringing home Pets?

May 13, 2006: Sims 2 bringing home Pets?

What we heard: The Sims franchise has proved to be a monumental success. The life simulator has been a dominant force on the PC gaming charts since it took the leap from the mind of Maxis Studios head Will Wright onto retail shelves in 2000.

Though Wright wasn't at E3 pimping out some Sims-related gear, Electronic Arts was. Near the area housing Wright's PC game Spore, EA built a 360-degree trailer theater that showed a plethora of games from the publisher, including the lineup from Superman Returns: The Videogame, Battlefield 2142, and Medal of Honor: Airborne.

It wasn't all bullets and fighting, though. Stuck in the middle of the trailer were some cute and cuddly animals--and not the one-eyed freaks of nature of Spore. The familiar cybercitizens of The Sims 2 were shown hanging around in parks and playing with something they haven't been able to since the original The Sims game--pets...

Read full story at: www.gamespot.com

More Funny Games News

Settlers II remake announced FunnyGames, June 12, 2006
Ubisoft has announced it's going back to its roots with a new edition of the 10-year-old classic, Settlers II. The game will feature up-to-date 3D graphics, but the gameplay focus will be the same as the original. Players will have to combine economical acumen with prowess in battle to successfully develop their population, with three races to choose from: Romans, Nubians, and Chinese.

The game, set in an approximation of the 5th century BC, will feature 31 different buildings, 25 carriers, 5 military units, and 31 types of goods to manipulate, across 10 single-player campaigns. In addition, the game will ship with a random map generator and multiplayer modes and...

Read full story at: www.gamespot.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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