If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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Halo 3 beta testing on May 16 FunnyGames, April 10, 2007For those lucky gamers who managed to nab themselves a Halo 3 beta key over the last couple of months, the wait is almost over to test drive the new first-person shooter. The multiplayer beta will be going live on May 16 on Xbox Live globally, Microsoft announced today...
...Microsoft Game Studios corporate vice president Shane Kim commented, "Halo: Combat Evolved and Halo 2 changed the face of console gaming forever. Gamers from around the world have logged more than 800 million hours on Xbox Live playing Halo 2, and years after its launch it remains the number one title on our Xbox Live network. Bringing an early look at the multiplayer elements of Halo 3 to our passionate fan base is tremendously exciting for us."...
Read full story at:
www.gamespot.com
PC Advanced Warfighter advances on factory FunnyGames, April 19, 2006New edition of latest Ghost Recon game goes gold with original graphics engine, levels, PhysX card support.
Tom Clancy's Ghost Recon series is poised to return to the platform from which it came, as Ubisoft today announced that Advanced Warfighter for the PC has gone gold.
Though it bears the same name and general story as the Xbox 360 hit, Ghost Recon Advanced Warfighter for the PC has a number of distinct differences. It was developed by Swedish studio GRIN, for one, and features its own graphics engine. It also sports all-new levels, a strictly first-person perspective, and support for Aegia's new PhysX processor. The PlayStation 2 and Xbox versions of GRAW were also substantially different from the heavily hyped Xbox 360 edition and received substantially poorer reviews.
Read full story at:
www.gamespot.com
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