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Funny News: Indiana Jones preview

June 6, 2006: Indiana Jones preview

Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.

As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.

In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...

Read full preview at: www.ugo.com

More Funny Games News

Nintendo releases TurboGrafx Games FunnyGames, July 9, 2007
Nintendo Australia announced its latest round of game title updates for the Wii's Virtual Console. As well as three Sega Mega Drive games, 11 TurboGrafx-16 titles are now being made available for purchase through the Wii download service (Australia only), the first time the old console's games have been available down under.

The announcement makes it a 14-title refresh for Australians last week, bringing the total number of games available on the Virtual Console to 93. Mega Drive games will set you back 800 Wii points each, while TurboGrafx-16 games will cost slightly less at 600 points per game.

The list of available TurboGrafx games is:
Bonk's Adventure, Bomberman '93, Super Star Soldier, Victory Run, Alien Crush, Military Madness, R-TYPE, Dungeon Explorer, Soldier Blade, Motoroader and Vigilante.

Read complete story at: www.gamespot.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007
The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.

The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...

Read full review at: www.gamerevolution.com
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