Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Spider Man 3 FunnyGames, May 28, 2007...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...
...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...
Read full review at:
www.ugo.com
Infernal game review FunnyGames, May 28, 2007...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
Read complete story at:
www.atomicgamer.com
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