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Funny News: Call of Duty 3 preview

July 18, 2006: Call of Duty 3 preview

... Apart from the single-player, we did get a glimpse of what to expect for the multiplayer. Unlike CoD2, which was pretty straightforward FPS fare, CoD3 features a much more robust multiplayer component. One of the biggest differences is the addition of vehicles, from jeeps and buggies to tanks and APCs. While the game focuses mostly on street-to-street battles, you can also expect to see a few maps that are much more open, allowing you to go head to head with other vehicles. Of course, there are also infantry-only maps, for all you nostalgists out there.

Call of Duty 3 looks like it'll be one of the most impressive FPS games of the year, and based on our time with the game, it's clear this isn't gonna be ...

Read full preview at: www.ugo.com

More Funny Games News

Super Mario Party 8 Review FunnyGames, July 9, 2007
...Mario Party 8, despite being on the Wii, is almost identical in terms of presentation and scope of the previous installments. It's still a hyper cute, turn-based board game where Mario characters attempt to collect stars, beating out other denizens of the mushroom kingdom. The highlight of these matches comes from the minigames, which have always been the main draw of the Mario Party series. And they're back in full force, with tons of varieties, ranging from 1-on-3, 2-on-2 or free for all battles...

...In the end, Mario Party 8 is a fine choice if you loved the first 7 entries and are dying for more. If you're looking for a change, though, 8 barely offers it in the form of basic motion controls. Other than that, this is kiddie fodder, through and through.

Read complete review at: www.ugo.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007
The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.

The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...

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