...We don't know much about the back story yet. Heck, even 'Super Mario Galaxy' is just a working title, and with Nintendo's recent working title track record, expect a much less compelling moniker to grace the final game. Is the word Galaxy too threatening for us terrestrial types?...
...Even simple Mario jumping is a little different, since (so far) there aren't a whole lot of walls and barriers. Instead of the 3D worlds of Mario 64 and Sunshine, Galaxy's planets are largely open spaces with some occasional stuff to climb on - more like the 2D worlds of classic Mario, in other words...
...'Fresh' is a word I love to apply to a twenty year-old franchise. It's a bit early to proclaim that Super Mario Galaxy will be Mario's Metroid Prime, but no other game has done as much to sell me on the Wii as Mario's, still sexy after all these years..
More Funny Games News
Summer Athletics Review FunnyGames, September 12, 2008Summer Athletics isn't as beautiful or expansive as 'Beijing 2008', the official game of this summer's Olympics, but the cool thing about playing a track and field game on the Wii instead of on another platform is that you actually need to move to do it...
..Overall, Summer Athletics isn't a horrible game but it suffers the lack of creativity its ho-hum name implies. While the Wii controls make it relatively entertaining, it makes us beg for more: more events, more stats and customization and more sound, not to mention better graphics and animation. Fingers crossed that Data Design Interactive uses the next four years to improve on it rather than making a sequel to Ninja Bread Man.
The Bad: Limited selection of events; mediocre sound, animation and graphics
The Good: Interesting control schemes; 4-player split-screen/sequential multi-player; getting to smack your brother in the face while doing the backstroke
Read full Review at:
www.atomicgamer.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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