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Funny News: Gothic 3 preview

August 14, 2006: Gothic 3 preview

...Although we probably only saw the tip of the iceberg of this game, the graphics looked wonderful. The Unnamed Hero was bad, big and wore very cool armor. His fire spells in the game featured some sizzling effects and the environments were alive with atmospheric details, like uppity humans hanging from poles. This is not like the Final Fantasy game.

Rather, it’s the third game in a series we’ve only just become acquainted with, and can’t wait to get to know the game better. With its good looks, fascinating racial dynamics, intense action and absolute freedom, Gothic 3 game will let us unleash both our inner wusses and bullies when the game hits the shelves in November 2006.

Read full preview at: www.gamerevolution.com

More Funny Games News

Rumor: Forza 2 again delayed? FunnyGames, September 11, 2006
What we heard: One phrase Xbox-owning racing fans are no strangers to is "Forza Motorsport is delayed." The game was first shown off at E3 2004 and was expected to ship that holiday season. Then it was delayed...and delayed again...and delayed again...

So it likely comes as little surprise that the game's successor is in the rumor mill as also being a victim of delays. Forza Motorsport 2 for the Xbox 360 was scheduled to be released this November, in time for both the holiday rush and the release of the Xbox 360 wireless steering wheel. Now, according to a post over on the forums at Gaming Age, it appears Forza 2 won't hit the streets until 2007...

Read more about this rumor at: www.gamespot.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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