Review: Doom Xbox live Arcade


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Funny News: Review: Doom Xbox live Arcade

October 1, 2006: Review: Doom Xbox live Arcade

In a bit of a shocking announcement, Microsoft announced just this week that Doom would be hitting Xbox Live Arcade, well, instantly. In the same way that Steve Jobs announces a new iPod and they're in stores right away, Doom was ready and waiting for folks to download it on the Xbox Live Marketplace.

The classic PC game is the first FPS to hit Live Marketplace, and it's definitely one of the more polished titles on the service, offering up all the old school gory gameplay you remember, along with some nifty new extras...

...Thankfully, you get a lot more than just the single-player. Doom allows for people to hop on Live and play online co-op (through all the single-player levels) or deathmatch (through all the classic DM maps). Our experience playing on Live was reasonably flawless, as we were quickly able to hop into a game and start blasting...

Read complete Doom review at: www.ugo.com

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PS2: Final Fantasy VII Dirge of Cerberus preview FunnyGames, September 5, 2006
...After a variety of lackluster games, Square-Enix must have decided that it was time to try a daring merger. And since they probably had some extra Advent Children FMV lying around, it made sense to dive even deeper into the now eight year-old Final Fantasy VII cash cow. A few tie-ins and cameos later and we have got Dirge of Cerberus: Final Fantasy VII, a first/third-person RPG action mash-up starring Vincent Valentine, a somewhat peripheral character from the original game.

...And after clocking a good ten hours of Dirge, at least four of which were spent watching cutscenes, I'm done with it. Square-Enix makes quality RPGs and pretty FMV, and I hope they are content to bow gracefully out of genres they obviously have little reason to meddle in. Leave the emo-shooters to Dante and just peep Advent Children again if you need a fix.

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Diablo 3 Is Coming FunnyGames, July 4, 2008
Press release:

"We've wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We know that players have also been long awaiting a return to the series, so we are very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today."

Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game'ss random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of

Blizzard Entertainment's renowned online gaming service, Battle.net®. Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
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