Let's face it! The PSP has had a major shortage of memorable games. Some because of huge load times, others because it is just something we have played elsewhere and some are just plain bad. There have been a few gems, however Syphon Filter: Dark Mirror and Lumines proved to be fun games that made a PSP worth buying. However, nothing else has really stood above the crowd and risen to the ranks of incredible game.
LocoRoco comes along to save the day for the PSP, though. At first glance, LocoRoco looks like nothing more than a kiddy game, something that most gamers would not give a second thought to. If you spend any time looking into the game, though, you will realize that it is far more. While it is easy to learn, it presents quite a few fun challenges along the way...
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50 worst videogame names ever FunnyGames, July 3, 2006
From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.
The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:
1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...
View the list at: www.gamerevolution.com
Beijing 2008 - Olympic Games Review FunnyGames, August 4, 2008
Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.
Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.
Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.
First there's repetition. Before winning a race, the game can be a pain...>>
Read full Review at: www.gamezone.com
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