It has been weeks since anyone's paid attention to Xbox Live Arcade. Unless you're a hardcore fan of twenty-year-old remakes or add-on packs for expensive puzzle games, there's not been a whole lot to keep you occupied. Since Heavy Weapon, consider the release list the service has seen: Ms Pac-Man, Lumines Live Puzzle/Mission pack, Nothing, Root Beer Tapper, Paperboy, Nada. Not exactly gangbusters for Microsoft...
...This week MS announced several upcoming titles to assure that Xbox Live Arcade won't be quiet forever. EA is supporting the service with a new Wing Commander game and a rhythm game called Boom Boom Rocket. There's also the much anticipated release of Castlevania: Symphony of the Night and the rumored release of the Teenage Mutant Ninja Turtles arcade game...
More Funny Games News
Auto Assault Review FunnyGames, June 6, 2006Auto Assault is a post-apocalyptic combat driving MMORPG that was released by NetDevil and NCSoft. The game aims to provide players with a unique combat system that promises high speed destruction in a massively multiplayer environment. Players choose from three races: Biomeks, Humans, and Mutants where they harness their skills while preparing to duke it out in the middle of the world at higher levels.
Most Anticipated of 2005, Best Online Multiplayer Game, Editors Choice, Best Gameplay. These are just a few of the lines that were all over the front pages of PC gaming magazines and websites after the E3 show of 2005. Everybody seemed to be excited about a game that promised to bring some new, fast-paced, combat driving to the market in the form of a massively multiplayer role-playing game.
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
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