Castle Crashers Arcade Preview


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Funny News: Castle Crashers Arcade Preview

April 23, 2007: Castle Crashers Arcade Preview

Castle Crashers is, by far, the most anticipated Xbox Live Arcade game of the year. It won the Audience Award at this year's Independent Games Festival, it features the work of the guys behind some classic flash games, and it combines the fun of Golden Axe with the graphics of Alien Hominid. Really, what more could you ask for? ...

...While this is all awesome news for fans of the genre, the real draw of Castle Crashers is undoubtedly the art style, which is entirely hand-drawn and smooth as silk. Fans of Alien Hominid (especially on Xbox Live Arcade) will definitely find themselves in familiar territory here, with outlandish violence and bright colors taking up the majority of the palate in CC...

Read full preview at: www.ugo.com

More Funny Games News

Forza Motorsport 2 Preview FunnyGames, June 12, 2006
Picture this: You're sitting in the park and your buddy sends you a message over the phone. She sent you a brand new racecar as a gift over Live Anywhere. It's one she built herself, but she encourages you to really make it your own. So as you sit in the park, you fiddle with your phone and are able to tweak the engine of your new racecar to match your specifications while you enjoy the sunshine...

...Forza Motorsports 2 is bigger and badder than the first game in many ways. There's a greater degree of customization available with over 300 cars to choose from. There's also a mega eleven person multiplayer available over Live. Don't forget the 360's new driving wheel, and Forza 2 will be the most realistic driving experience available for the next-gen.

Read full preview at: www.ugo.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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