Online game subscriptions up 43 percent in 2005


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Funny News: Online game subscriptions up 43 percent in 2005

March 11, 2006: Online game subscriptions up 43 percent in 2005

World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com

More Funny Games News

Poker king Hachem wins in Vegas FunnyGames, December 20, 2006
Aaustralian poker king Joe Hachem has pocketed nearly $3 million after winning the world's second biggest poker tournament. His victory at the Bellagio Hotel Casino in Las Vegas, earned him US$2.2 million ($2.8 million), reports The Australian newspaper.

He's very emotional, very humble and over the moon, brother Tony Hachem said.

The 39-year-old from Melbourne shocked the poker world last year by winning the main event of the World Series of Poker, pocketing $10 million.

He's a true-blue Aussie and everyone wants to take him on, his brother said.

But he's beaten the best players in America, some of whom have playing the game for 40 years.

He will play in the $US10 million Poker Stars Caribbean Adventure in the Bahamas next week before returning for the Australian World Series at Melbourne's Crown casino.
Titan Quest - Atlas shrugged review FunnyGames, July 8, 2006
Nothing sucks the air out of a brilliant game like its inevitable clone backdraft, and nowhere is that more evident than in the case of Blizzard’s Diablo. Nox, Restricted Area and Sacred pleasantly plagiarized in the past, while more recent games like Dungeon Siege and even the Champions of Norrath series gussy it up enough to almost feel like new experiences. Regardless of their success, though, they’ve all borne the weight of their demonic ancestor upon narrow shoulders.

And now, the techie torch has been passed to THQ and Iron Lore, who have dubbed it Titan Quest. While this latest mob farmfest heralds seamless multiplayer, interesting character-class blending and a world editor of epic proportions, its gameplay falls short of hitting the addictive hack-and-loot formula of its impressive forbear...

Read full review at: www.gamerevolution.com
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