Despite a few clichés and silly kangaroo monsters, the artful character dramas burn slowly over the eight-hour playtime, until you hungrily wish to see them go further at the game's conclusion. In the meanwhile, there's still plenty of game to play and story to see after the credits roll... but enough about that. Parents be warned, Neku and company get a Teen rating for a bit of foul language.
With the frantic dual-screen battles in a dense little city, The World Ends With You is a surprisingly hardcore, impossibly ambitious DS title. This pint-size powerhouse might sadly intimidate a few DS owners and their Pokeymans. Don't get scared off; put down your Zeldas and your juice boxes for two minutes and try taking on The World.
More Funny Games News
Harry Potter and the Order of the Phoenix FunnyGames, July 24, 2007The most recent entry in the Harry Potter pantheon of games takes advantage of ever-advancing game technology to offer several exciting new features. First, the game takes its cue from Grand Theft Auto, Bully and other popular games of the last couple of years, and offers a fully-immersive "sandbox" experience, allowing players to fully roam throughout 85 locations in Hogwarts, as well as the Ministry of Magic and other places.
The game seems tailor-made for the Wii, as spellcasting now requires more dexterity to execute the precise movements necessary to get one's magic on. "Discovery Points" allow players to advance through the plot of the game, and it's rumored that, in addition to Harry, playable versions of Sirius Black and Dumbledore will be available. In all, more than 60 missions and interaction with over 90 characters are promised.
Read full story at:
www.ugo.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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