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Funny News: C&C: Red Alert 3 Preview

July 14, 2008: C&C: Red Alert 3 Preview

When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...

Read full preview at: www.gamespot.com

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More Funny Games News

A History of Racing Video Games FunnyGames, June 12, 2006
It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.

Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...

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World of Warcraft: The Burning Crusade Previewed FunnyGames, January 17, 2007
It's been over two years since Blizzard Entertainment unleashed World of Warcraft upon the masses, and back then no one was sure how well the new MMORPG was going to do. We saw dwindling numbers in past MMO successes like Everquest and Dark Age of Camelot, and people were really unsure of whether a company who had previously delivered only strategy and action/RPG titles on the PC were going to do with an MMO.

As you probably know, it turns out that World of Warcraft was a smashing success. It was almost too successful for its own good, causing too many people to log on at once and lag every single server, all of which at one point were overcrowded. Since then, Blizzard has added dozens and dozens of servers, expanded its player base to 8 million people worldwide, and added quite a bit of free, new content that's mostly aimed at the high-level players. But it's been a long time and while a new dungeon every five or six months has been fun, Blizzard is finally releasing The Burning Crusade, the first expansion pack for World of Warcraft...

Read complete preview at: www.atomicgamer.com
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