When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...
More Funny Games News
Nintendo releases TurboGrafx Games FunnyGames, July 9, 2007Nintendo Australia announced its latest round of game title updates for the Wii's Virtual Console. As well as three Sega Mega Drive games, 11 TurboGrafx-16 titles are now being made available for purchase through the Wii download service (Australia only), the first time the old console's games have been available down under.
The announcement makes it a 14-title refresh for Australians last week, bringing the total number of games available on the Virtual Console to 93. Mega Drive games will set you back 800 Wii points each, while TurboGrafx-16 games will cost slightly less at 600 points per game.
The list of available TurboGrafx games is:
Bonk's Adventure, Bomberman '93, Super Star Soldier, Victory Run, Alien Crush, Military Madness, R-TYPE, Dungeon Explorer, Soldier Blade, Motoroader and Vigilante.
Read complete story at:
www.gamespot.com
The Club Game Review FunnyGames, February 29, 2008Bizarre Creations' The Club is a bewildering beast of a video game. The core gameplay conceit of tightly focused speed and combo runs through a mixture of gun-toting enemy-filled maps works extremely well in practice. Problem is, nearly everything surrounding what works is astoundingly unimpressive, from the "set up and discard" approach to an otherwise compelling backstory to the game's criminally tacked-on multiplayer. The Club certainly isn't a total waste, but the underlying quality of the gameplay makes the pain of its lesser bits and pieces feel all the more acute...
...If you're a fan of arcade games and constantly reaching for higher and higher point totals, don't worry about The Club's lesser elements. The core gameplay is tremendously entertaining, a great thing when you consider that repeat playthroughs are a must if the highest point barriers are to be broken. The multiplayer may be a bust and the story non-existent, but The Club is a worthwhile purchase for those seeking a challenging solo experience and/or a moderately-paced party game...
Read full review at:
www.ugo.com
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