Review: Star Fox Command


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Funny News: Review: Star Fox Command

September 5, 2006: Review: Star Fox Command

As one of Nintendo's long-running franchises, Star Fox has quite a strong following behind it. Unfortunately, recent Star Fox games have been a little hit or miss. Star Fox Assault, for example, was probably the lowest point for the series, offering up generic, and often boring, gameplay. Now it's up to this new entry for the DS to bring the Great Fox out of the ashes. Star Fox Command is the first handheld title for the franchise, and while it offers up unique gameplay and interesting new concepts, it fails to achieve the brilliance that we saw on the Super Nintendo and N64.

...If you're looking for a tactical strategy game with action elements, Star Fox Command is pretty much the only game in town on the DS. While it doesn't return the franchise to former glories, it's definitely a step in the right direction, offering up a new style of play that utilizes the system well.

Read full story at: www.ugo.com

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Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
Play Tower Defense

Mario Hoops 3-on-3 Reviewed (Nintendo DS) FunnyGames, October 1, 2006
Finding new sports for Mario Bros to take up is getting seriously tricky. Let's see what out favorite Italian stereotype has left to play, shall we? How about "Mario Angling"? That might be fun, but we'll save that one for the Wii-mote. "Donkey Kong Zorbing"? Nah, too much like Super Monkey Ball. Ok, got it: "Princess Peach Buzkashi Party". See how the word "party" makes it all seem more fun and accessible? ...

...One last problem in the presentation is how much time Super Mario Hoops spends in transition after every basket. It takes a while to load and skip replays, bogging down otherwise quick gameplay. After you've waited through your hundredth highlight, you'll want to just be able to turn replays off. And hey! Guess what? You can't.

But you can always turn on the "rent" option. Super Mario Bros Hoops is a decent, little game that's a bit too decent and way too little. It's good for a laugh or two, but it fails to capture the fast-paced fun factor of previous Mario sports titles. Super Mario Bros Caber Toss, here I come!

Read complete Mario Hoops review at: www.gamerevolution.com
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