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News Page 6: Beijing 2008 - Olympic Games Review

Beijing 2008 - Olympic Games Review


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Funny News: Beijing 2008 - Olympic Games Review

August 4, 2008: Beijing 2008 - Olympic Games Review

Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.

Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.

Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.

First there's repetition. Before winning a race, the game can be a pain...>>

Read full Review at: www.gamezone.com

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More Funny Games News

Painkiller: Hell Wars review FunnyGames, August 7, 2006
...The single player game takes you through the best missions from the PC game and the expansion pack, and should take you a healthy amount of time to blow through. There's even some replay value, thanks to secret "Dark Tarot" cards that unlock new powers and upgrades.

As far as mindless FPS games go, Painkiller: Hell Wars isn't a bad pickup. It's only 30 bucks, and for folks that haven't picked up the 360, it's one of the few new FPS games you'll be seeing for some time.

Read full review at: www.ugo.com
Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
Play Tower Defense

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