about the legendary European Volkswagen Golf series. The game features over 15 models from all 5 series, including the classic GTI from 1975, GTI Kit Cars, the latest Golf V GTI from 2004 and a collection of bonus cars like: The New Beatle, The Samba and the latest concept cars. One of the most distinguishing features of the game will be photorealistic graphics, based on the Chrome Engine, making you feel like you're actually on the track. An extensive career mode based on fast-paced racing with challenging AI and spectacular multiplayer modes, all within a beautifully, lush environment will make GTI Racing pure fun for both casual gamers and dedicated car racing game.
More Funny Games News
Halo 3 Co-op Game Details FunnyGames, September 4, 2007Do you like co-op gameplay? How about four-player co-op? Even better four player co-op featuring Master Chief, the Arbiter and two brand new Elite characters? Because that's what you'll be able to do over Xbox Live when Halo 3 ships on September 25...
...Four player co-op. Will it push the medium of gaming forward? Probably not. Will Live servers be bogged down under the onslaught of gamers signing on to take advantage of the new feature? Absolutely. Screw innovation; four player co-op is a masterstroke for Bungie. After the dismal mess which was Halo 2's online component, the developer has turned completely around and realized what the games fanbase truly wants. More. Online action...
Read full review at:
www.ugo.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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