...FlatOut 2, while not a major improvement over the first game, is still a quality demolition racer game. The addition of more content in each and every mode is certainly a plus for this game, and the driving still has a satisfyingly destructive vibe to it. It's just too bad that it doesn't have the same quirky, filthy vibe like in the first game. Fortunately, there are still plenty of lovable qualities to be found in FlatOut 2, especially if all you want is the same basic racing gameplay as in the first FlatOut, but with a lot more of it.
The Good: Cars and tracks wreck and deform wonderfully; new plenty of content to mess with throughout the career mode, stunt mode, and online playto the stunt mode; mostly good soundtrack; stunts can be a real hoot...
More Funny Games News
Nintendo releases TurboGrafx Games FunnyGames, July 9, 2007Nintendo Australia announced its latest round of game title updates for the Wii's Virtual Console. As well as three Sega Mega Drive games, 11 TurboGrafx-16 titles are now being made available for purchase through the Wii download service (Australia only), the first time the old console's games have been available down under.
The announcement makes it a 14-title refresh for Australians last week, bringing the total number of games available on the Virtual Console to 93. Mega Drive games will set you back 800 Wii points each, while TurboGrafx-16 games will cost slightly less at 600 points per game.
The list of available TurboGrafx games is:
Bonk's Adventure, Bomberman '93, Super Star Soldier, Victory Run, Alien Crush, Military Madness, R-TYPE, Dungeon Explorer, Soldier Blade, Motoroader and Vigilante.
Read complete story at:
www.gamespot.com
Indiana Jones preview FunnyGames, June 6, 2006Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.
As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.
In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...
Read full preview at:
www.ugo.com
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