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Funny News: Switchball Review

November 29, 2007: Switchball Review

The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.

Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...

Read full review at: www.ugo.com

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MLB 07: The Show (PS3) FunnyGames, May 28, 2007
...The new tweaks in the game go from bland to broken to pretty awesome. Pitchers get a new feature with a fancy name adaptive pitching intelligence. What is this space-age George Jetson gadgetry? Suggested pitches. While standing on the mound, the game suggests a pitch to you it's not cumbersome or annoying, but it is not really as interesting as its name.

Also more sparkle than substance is the online game. Sony has considerably beefed up its online offerings, building in league play that can simulate a season with up to thirty online players, and updating rosters through the season. But the actual games themselves are spotty and laggy and that is the death knoll for a game that relies so heavily upon timing...

Read full review at: www.gamerevolution.com
Diablo 3 Is Coming FunnyGames, July 4, 2008
Press release:

"We've wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We know that players have also been long awaiting a return to the series, so we are very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today."

Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game'ss random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of

Blizzard Entertainment's renowned online gaming service, Battle.net®. Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
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