Ridge Racer 7 racing game introduces some great new additions that make this the most significant update Namco's arcade-style racing game series has seen in years.
Bad: Most of the game's tracks appeared in Ridge Racer 6; gameplay won't be intuitive to those unfamiliar with the series.
Good: Great frame rate leads to a fast sense of speed; team-based online racing modes are neat and innovative; car customization and slipstreaming add new depth to the series.
...Ridge Racer's car design has always been really cool. There are no licensed cars in here, but the game treats its cars as if they come from a series of fictional manufacturers, with great names like...
More Funny Games News
Super Mario Galaxy - Wii preview FunnyGames, August 7, 2006...We don't know much about the back story yet. Heck, even 'Super Mario Galaxy' is just a working title, and with Nintendo's recent working title track record, expect a much less compelling moniker to grace the final game. Is the word Galaxy too threatening for us terrestrial types?...
...Even simple Mario jumping is a little different, since (so far) there aren't a whole lot of walls and barriers. Instead of the 3D worlds of Mario 64 and Sunshine, Galaxy's planets are largely open spaces with some occasional stuff to climb on - more like the 2D worlds of classic Mario, in other words...
...'Fresh' is a word I love to apply to a twenty year-old franchise. It's a bit early to proclaim that Super Mario Galaxy will be Mario's Metroid Prime, but no other game has done as much to sell me on the Wii as Mario's, still sexy after all these years..
Read full preview at:
www.gamerevolution.com
Resident Evil 4 Review - Wii FunnyGames, July 9, 2007Resident Evil 4 was a spectacular game when it first came out, with amazing graphics for its mother system, the Nintendo Gamecube, contextually sensitive buttons and controls, and interactive cutscenes involving awesome knife fights, portentous plot points, and main-man Leon doing body shots off of hookers in Mexican hell-holes. Or at least, he's that consistently amazing...
...The game feels different in a lot of subtle little ways. For one thing, zombies' heads seem to pop more frequently. At first, I thought this was just a random adjustment, but it occurred to me that it was heavily related to the control scheme. The new pointer makes it impressively easy to catch zombie after zombie in the face with your crummy little pistol from quite a distance...
Read complete review at:
www.gamerevolution.com
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