was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
More Funny Games News
PC Advanced Warfighter advances on factory FunnyGames, April 19, 2006New edition of latest Ghost Recon game goes gold with original graphics engine, levels, PhysX card support.
Tom Clancy's Ghost Recon series is poised to return to the platform from which it came, as Ubisoft today announced that Advanced Warfighter for the PC has gone gold.
Though it bears the same name and general story as the Xbox 360 hit, Ghost Recon Advanced Warfighter for the PC has a number of distinct differences. It was developed by Swedish studio GRIN, for one, and features its own graphics engine. It also sports all-new levels, a strictly first-person perspective, and support for Aegia's new PhysX processor. The PlayStation 2 and Xbox versions of GRAW were also substantially different from the heavily hyped Xbox 360 edition and received substantially poorer reviews.
Read full story at:
www.gamespot.com
Tetris Evolution Review FunnyGames, April 23, 2007Here is what you need to know about Tetris Evolution. The game is pretty much exactly the same as its ancient socialist forbear, but now it's dressed up in capitalist clothes that don't match or even fit. The game fails for the same reasons as the Soviet Union, it just couldn't keep up with the times. At least the Soviet Union knew when to quit.
For those of you young who don't remember the finer points of air-raid drills, or for whom the cry Wolverines! only means you live in Michigan - Tetris was the granddaddy of all those puzzle-shape gravity games, like Lumines or Jewel Quest, popular today. Geometrical arrangements of colored blocks descend from the top of the screen and the player must rotate and place them to form solid horizontal lines across the bottom. It's sort of like packing for a long trip to a brick convention...
Read full review at:
www.gamerevolution.com
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