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Funny News: Xbox Live Arcade Update

February 27, 2007: Xbox Live Arcade Update

It has been weeks since anyone's paid attention to Xbox Live Arcade. Unless you're a hardcore fan of twenty-year-old remakes or add-on packs for expensive puzzle games, there's not been a whole lot to keep you occupied. Since Heavy Weapon, consider the release list the service has seen: Ms Pac-Man, Lumines Live Puzzle/Mission pack, Nothing, Root Beer Tapper, Paperboy, Nada. Not exactly gangbusters for Microsoft...

...This week MS announced several upcoming titles to assure that Xbox Live Arcade won't be quiet forever. EA is supporting the service with a new Wing Commander game and a rhythm game called Boom Boom Rocket. There's also the much anticipated release of Castlevania: Symphony of the Night and the rumored release of the Teenage Mutant Ninja Turtles arcade game...

Read full story at: www.ugo.com

More Funny Games News

Review: S.T.A.L.K.E.R.: Shadow of Chernobyl. FunnyGames, April 10, 2007
It's been over five years in the making and it's gotten pretty close to the top of a lot of lists of software that might never be released, but here it is: S.T.A.L.K.E.R.: Shadow of Chernobyl. This first person shooter, from Eastern European developer GSC Game World, promises a new kind of open-ended FPS gameplay where there are many different ways you can progress and lots of non-critical quests and tasks you can do before getting to the end of the game.

S.T.A.L.K.E.R. takes place in the future in the Zone, an area surrounding the melted down nuclear reactor at the Chernobyl power plant in Russia. You play a character who showed up with no memory and only a...

Read full review at: www.atomicgamer.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007
The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.

The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...

Read full review at: www.gamerevolution.com
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