ToCA Race Driver 3


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Funny News: ToCA Race Driver 3

December 5, 2005: ToCA Race Driver 3

ToCA Race Driver 3 takes the variety of motorsport experiences available in Race Driver 2 and expanding on it even further, so no matter what your taste in racing, you'll find something to suit you.
Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Cars, Rallying, and open wheel racing all the way from karts to the BMW Williams Grand Prix Cars, and much more ToCA Race Driver 3 has something for everyone.

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Wolfenstein Preview FunnyGames, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.

pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>

Read full preview at: www.atomicgamer.com
Resident Evil 4 Review - Wii FunnyGames, July 9, 2007
Resident Evil 4 was a spectacular game when it first came out, with amazing graphics for its mother system, the Nintendo Gamecube, contextually sensitive buttons and controls, and interactive cutscenes involving awesome knife fights, portentous plot points, and main-man Leon doing body shots off of hookers in Mexican hell-holes. Or at least, he's that consistently amazing...

...The game feels different in a lot of subtle little ways. For one thing, zombies' heads seem to pop more frequently. At first, I thought this was just a random adjustment, but it occurred to me that it was heavily related to the control scheme. The new pointer makes it impressively easy to catch zombie after zombie in the face with your crummy little pistol from quite a distance...

Read complete review at: www.gamerevolution.com
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