...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
More Funny Games News
PSP gets greatest game hits FunnyGames, July 26, 2006Sony's Greatest Hits program, where top-selling older game titles are rereleased with new packaging and a budget price tag, was officially introduced to the PlayStation Portable today. Effective immediately, five of Sony's first-party PSP games (Wipeout Pure, Twisted Metal: Head On, Ape Escape: On the Loose, ATV Offroad Fury: Blazin' Trails, and Hot Shots Golf: Open Tee) are available for a suggested retail price of $19.99.
While the first wave of game hits is limited to first-party games from around the time of the system's March 2005 launch, Sony has said that third-party games will achieve Greatest Hits status later this year. Specifically, Lumines, Untold Legends: Brotherhood of the Blade, Tony Hawk's Underground 2 Remix, Midnight Club 3: DUB Edition, and Star Wars Battlefront II are all due to go easier on gamers' wallets...
Read full story at:
www.gamespot.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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