Funny News: Hellgate London Review
November 29, 2007:
Hellgate London Review
Demons, zombies, foul squishy monsters, leaping beasties that fly at you from across the street. Poor London. Hell has vomited its array of nastiness upon the city and inhabitants have been forced to hole up in the Tube, that is, the subway. Mind the gap.
You, brave Templar, Cabalist, or Hunter, make your way to the nearest station over the course of a delightfully worded tutorial-hints of the laugh-out-loud dialog to come-and prepare for battle. Humanity won't go down without a fight!
London looks good, even if it has become the spawn point for all the evil in the world. There are plenty of crates and barrels to smash, sending pieces flying all over the place and...
Read full review at:
www.gamerevolution.com
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Need for Speed ProStreet Review (PSP) FunnyGames, February 29, 2008It has been a little over three months since Need for Speed ProStreet hit consoles, and now it has finally made its way to the PlayStation Portable. Sort of. The only thing the two versions have in common is their name. The PSP incarnation, unfortunately...
...ProStreet is light on game modes. You can play a quick race, start a career, or play wirelessly via ad hoc or online. We were never able to find more than three people online at a time, and none of them ever wanted to play. Career mode contains the bulk of what little value the game has...
++Good: 32 different cars. Cars show and react to damage.
--Bad: Career mode is nothing more than a succession of races. Controls are terrible. Extremely poor sense of speed. Race types are nothing special.
Read full review at:
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Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
Read full review:
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