Not that we were the least bit worried that we'd seen the last of Unreal Tournament, but finally seeing the next game in the franchise up and running really set our hearts aflutter. Along with the updated name come a brand new engine, new game modes, new weapons, new characters, and plenty more ways to blow up your friends...
...When we last saw Unreal Tournament 2007, it was looking pretty damn slick. Smooth graphics, tons of explosions, nifty new weapons. We had very little qualms with the game. Over the past year, it's clear that a lot more work has gone into the game, as it's looking better than ever...
More Funny Games News
Titan Quest - Atlas shrugged review FunnyGames, July 8, 2006Nothing sucks the air out of a brilliant game like its inevitable clone backdraft, and nowhere is that more evident than in the case of Blizzard’s Diablo. Nox, Restricted Area and Sacred pleasantly plagiarized in the past, while more recent games like Dungeon Siege and even the Champions of Norrath series gussy it up enough to almost feel like new experiences. Regardless of their success, though, they’ve all borne the weight of their demonic ancestor upon narrow shoulders.
And now, the techie torch has been passed to THQ and Iron Lore, who have dubbed it Titan Quest. While this latest mob farmfest heralds seamless multiplayer, interesting character-class blending and a world editor of epic proportions, its gameplay falls short of hitting the addictive hack-and-loot formula of its impressive forbear...
Read full review at:
www.gamerevolution.com
Cricket Captain 2008 Review FunnyGames, September 12, 2008International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...
...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...
Read full Review at:
www.gamespot.com
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