Video Slots Pulled From Ontario Casinos


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Funny News: Video Slots Pulled From Ontario Casinos

February 27, 2007: Video Slots Pulled From Ontario Casinos

Dozens of video slot machines found to flash jackpot logos across screen with every spin; regulatory board determining if it was subliminal messaging or a glitch.

On Friday, an Ontario gambling operator shut down 87 Konami video slot machines in the Canadian province out of concern that they may contain subliminal messages that would encourage players to keep gambling, according to CBC News. The Canadian news service discovered that three brands of video slot machines sold by the publisher's gambling division, Konami Gaming, flashed winning jackpot symbols for one-fifth of a second during every spin...

Read full story at: www.gamespot.com

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Xbox360: Over G Fighters review FunnyGames, July 26, 2006
...The lure of a dogfighting game is immediate and powerful. Who does not want to blast through the skies in a blazing warbird armed to the teeth with missiles, guns and bombs, raining fiery hell upon evil foreign planes who dared to enter our beloved random airspace uninvited? Who does not want to outmaneuver enemy Migs like a pre-loco Tom Cruise, sweaty wife beater sticking to the leather as you pull out all kinds of fancy dives and inverted fingers to the delight of gruff American steelworkers and gay men everywhere? Who does not want to fly planes, kick ass, rock hard, fly more planes and rock more hard? ...

Read full game review at: www.gamerevolution.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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