Funny News: 50 worst videogame names ever
July 3, 2006:
50 worst videogame names ever
From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.
The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:
1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...
View the list at:
www.gamerevolution.com
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More Funny Games News
FlatOut 2 review FunnyGames, August 14, 2006...FlatOut 2, while not a major improvement over the first game, is still a quality demolition racer game. The addition of more content in each and every mode is certainly a plus for this game, and the driving still has a satisfyingly destructive vibe to it. It's just too bad that it doesn't have the same quirky, filthy vibe like in the first game. Fortunately, there are still plenty of lovable qualities to be found in FlatOut 2, especially if all you want is the same basic racing gameplay as in the first FlatOut, but with a lot more of it.
The Good: Cars and tracks wreck and deform wonderfully; new plenty of content to mess with throughout the career mode, stunt mode, and online playto the stunt mode; mostly good soundtrack; stunts can be a real hoot...
Read full review at:
www.gamespot.com
Indiana Jones preview FunnyGames, June 6, 2006Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.
As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.
In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...
Read full preview at:
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