It's been over five years in the making and it's gotten pretty close to the top of a lot of lists of software that might never be released, but here it is: S.T.A.L.K.E.R.: Shadow of Chernobyl. This first person shooter, from Eastern European developer GSC Game World, promises a new kind of open-ended FPS gameplay where there are many different ways you can progress and lots of non-critical quests and tasks you can do before getting to the end of the game.
S.T.A.L.K.E.R. takes place in the future in the Zone, an area surrounding the melted down nuclear reactor at the Chernobyl power plant in Russia. You play a character who showed up with no memory and only a...
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Review: S.T.A.L.K.E.R.: Shadow of Chernobyl. FunnyGames, April 10, 2007It's been over five years in the making and it's gotten pretty close to the top of a lot of lists of software that might never be released, but here it is: S.T.A.L.K.E.R.: Shadow of Chernobyl. This first person shooter, from Eastern European developer GSC Game World, promises a new kind of open-ended FPS gameplay where there are many different ways you can progress and lots of non-critical quests and tasks you can do before getting to the end of the game.
S.T.A.L.K.E.R. takes place in the future in the Zone, an area surrounding the melted down nuclear reactor at the Chernobyl power plant in Russia. You play a character who showed up with no memory and only a...
Read full review at:
www.atomicgamer.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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