Here is what you need to know about Tetris Evolution. The game is pretty much exactly the same as its ancient socialist forbear, but now it's dressed up in capitalist clothes that don't match or even fit. The game fails for the same reasons as the Soviet Union, it just couldn't keep up with the times. At least the Soviet Union knew when to quit.
For those of you young who don't remember the finer points of air-raid drills, or for whom the cry Wolverines! only means you live in Michigan - Tetris was the granddaddy of all those puzzle-shape gravity games, like Lumines or Jewel Quest, popular today. Geometrical arrangements of colored blocks descend from the top of the screen and the player must rotate and place them to form solid horizontal lines across the bottom. It's sort of like packing for a long trip to a brick convention...
More Funny Games News
Battle for Middle-earth II demo FunnyGames, February 10, 2006Sampling of EA's real-time strategy game set in Tolkien's universe features aspects from popular films, tomes.
For fans of The Lord of the Rings books and movies, there is now one demo to rule them all. The first playable demo of Electronic Arts' The Lord of the Rings,
The Battle for Middle-earth II is now available on GameSpot.
The hefty single-player sampling (it weighs in at more than 1.3GBs) allows gamers to try their hand at the real-time strategy game's tutorial, as well as the skirmish mode on two different maps. The demo's playable factions include two of the three new races--the goblins and the dwarves.
The game is currently being developed by EA LA and...
Read full story at:
www.gamespot.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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