...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
More Funny Games News
Speedball 2 Review FunnyGames, October 29, 2007For older gamers with fond memories of the gems that graced our consoles (and computers) in the 80s and 90s, Xbox Live has been a dream come true. Retro titles that may otherwise been impossible to find, have slowly been popping up on Microsofts service boasting interesting new features and enhanced graphics. Last weeks release of the Bitmap Brothers classic take on the future of sports, Speedball 2: Brutal Deluxe is no exception. In addition to sporting more teams in league play, some light RPG elements, and new enhanced graphics, also on the table is multiplayer support over Xbox Live. For fans of retro gaming it rarely gets better than this.
Speedball 2: Brutal Deluxe is one of those fun pick up and play games that doesn't require memorization of a lot of controls or is bound by overly complex rules. As one of two teams your goal, quite simply, is to throw a ball into the goal to score. Points are also garnered by injuring players, hitting targets around the arena, and collecting powerups that can give a much needed boost during some later frantic league matches.
Read full review at:
www.ugo.com
Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
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