Unreal Tournament 3 uses Unreal Engine 3, the same basic set of tools that powered Gears of War. As such, this is a really great-looking game on high-end machines. But even if your PC isn't top of the line, the game scales better than most, giving you a playable experience on midrange machines as well. But, of course, the game is at its best when you're exceeding the game's minimum requirements, in situations where you can run at a high resolution and still get a great frame rate. It supports widescreen resolutions, but playing in widescreen actually gives you a smaller view of the overall action, given that the game appears to cut off the top and bottom of the 4:3 view to fit it onto a wider monitor. UT3 certainly isn't the first PC game to have this problem, but given its highly competitive nature, cutting off parts of the screen seems to be a pretty bad solution...
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PC Advanced Warfighter advances on factory FunnyGames, April 19, 2006New edition of latest Ghost Recon game goes gold with original graphics engine, levels, PhysX card support.
Tom Clancy's Ghost Recon series is poised to return to the platform from which it came, as Ubisoft today announced that Advanced Warfighter for the PC has gone gold.
Though it bears the same name and general story as the Xbox 360 hit, Ghost Recon Advanced Warfighter for the PC has a number of distinct differences. It was developed by Swedish studio GRIN, for one, and features its own graphics engine. It also sports all-new levels, a strictly first-person perspective, and support for Aegia's new PhysX processor. The PlayStation 2 and Xbox versions of GRAW were also substantially different from the heavily hyped Xbox 360 edition and received substantially poorer reviews.
Read full story at:
www.gamespot.com
Review: S.T.A.L.K.E.R.: Shadow of Chernobyl. FunnyGames, April 10, 2007It's been over five years in the making and it's gotten pretty close to the top of a lot of lists of software that might never be released, but here it is: S.T.A.L.K.E.R.: Shadow of Chernobyl. This first person shooter, from Eastern European developer GSC Game World, promises a new kind of open-ended FPS gameplay where there are many different ways you can progress and lots of non-critical quests and tasks you can do before getting to the end of the game.
S.T.A.L.K.E.R. takes place in the future in the Zone, an area surrounding the melted down nuclear reactor at the Chernobyl power plant in Russia. You play a character who showed up with no memory and only a...
Read full review at:
www.atomicgamer.com
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