Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
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Settlers II remake announced FunnyGames, June 12, 2006Ubisoft has announced it's going back to its roots with a new edition of the 10-year-old classic, Settlers II. The game will feature up-to-date 3D graphics, but the gameplay focus will be the same as the original. Players will have to combine economical acumen with prowess in battle to successfully develop their population, with three races to choose from: Romans, Nubians, and Chinese.
The game, set in an approximation of the 5th century BC, will feature 31 different buildings, 25 carriers, 5 military units, and 31 types of goods to manipulate, across 10 single-player campaigns. In addition, the game will ship with a random map generator and multiplayer modes and...
Read full story at:
www.gamespot.com
50 worst videogame names ever FunnyGames, July 3, 2006From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.
The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:
1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...
View the list at:
www.gamerevolution.com
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