It has been a little over three months since Need for Speed ProStreet hit consoles, and now it has finally made its way to the PlayStation Portable. Sort of. The only thing the two versions have in common is their name. The PSP incarnation, unfortunately...
...ProStreet is light on game modes. You can play a quick race, start a career, or play wirelessly via ad hoc or online. We were never able to find more than three people online at a time, and none of them ever wanted to play. Career mode contains the bulk of what little value the game has...
++Good: 32 different cars. Cars show and react to damage.
--Bad: Career mode is nothing more than a succession of races. Controls are terrible. Extremely poor sense of speed. Race types are nothing special.
More Funny Games News
Full Auto 2 racing game on PSP FunnyGames, November 13, 2006...Like its console counterpart, Full Auto 2 is a racing car combat game featuring vehicles outfitted with various weapons. Gamers will race around 15 fully destructible environments in a car race to see who can finish first in one piece.
The single-player race game version features 56 events, and multiplayer modes include a variety of modes, including Down & Back, Head-On and Arena Deathmatch. Also carrying over from the console version is the unwreck feature. This feature allows Auto 2 gamers to reverse time and have a second chance at maintaining their safe driver's insurance discount.
Full Auto 2: Battlelines for the PS3 will be ready for the console's North American launch on November 17. Full Auto 2 Battlelines for the PSP has not yet been rated or priced.
Read more Full Auto 2 on PSP at:
www.gamespot.com
Beijing 2008 - Olympic Games Review FunnyGames, August 4, 2008Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.
Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.
Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.
First there's repetition. Before winning a race, the game can be a pain...>>
Read full Review at:
www.gamezone.com
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