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Game News: PC: Neverwinter Nights 2 review

PC: Neverwinter Nights 2 review


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Funny News: PC: Neverwinter Nights 2 review

November 13, 2006: PC: Neverwinter Nights 2 review

It has been many years since the war with Luskan and the plague devastated the city of Neverwinter. Now the hamlet of West Harbor has been attacked by mysterious evil forces. Many died, but with your help, the village managed to repel the attackers. Your father believes these fiends were seeking a hidden silver shard he had hidden away – a magical relic from the war thought to be mostly valueless. So he dispatches you to take the shard to your uncle in Neverwinter who has another...

...With fifty hours of game story, branching down different paths based on your moral choices, the Neverwinter Nights 2 game would have already been a hefty game adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a ...

Read Full Neverwinter Nights 2 review at: www.gamerevolution.com

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Xbox Live Arcade Update FunnyGames, February 27, 2007
It has been weeks since anyone's paid attention to Xbox Live Arcade. Unless you're a hardcore fan of twenty-year-old remakes or add-on packs for expensive puzzle games, there's not been a whole lot to keep you occupied. Since Heavy Weapon, consider the release list the service has seen: Ms Pac-Man, Lumines Live Puzzle/Mission pack, Nothing, Root Beer Tapper, Paperboy, Nada. Not exactly gangbusters for Microsoft...

...This week MS announced several upcoming titles to assure that Xbox Live Arcade won't be quiet forever. EA is supporting the service with a new Wing Commander game and a rhythm game called Boom Boom Rocket. There's also the much anticipated release of Castlevania: Symphony of the Night and the rumored release of the Teenage Mutant Ninja Turtles arcade game...

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Wolfenstein Preview FunnyGames, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.

pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>

Read full preview at: www.atomicgamer.com
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