...Like any fighting game, Burst Limit is best when played against unpredictable human opponents, largely because they're less likely to fall for some of the cheap tricks that you can get away with against the AI on easier difficulty settings. In Versus mode, you can do battle either with a friend who is sitting next to you or with other players from all over the world. Battles against players from other continents often suffer from noticeable lag, but if you successfully search for an opponent nearby, then silky smooth matchups are certainly possible. Incidentally, online leaderboards track and grade your performances anytime you choose to fight in a ranked match, and you can use that information to search for opponents of a similar skill level...
More Funny Games News
Rock Band Review FunnyGames, November 29, 2007Overall, Rock Band is a great game that will please many a music fan. The available songs and the vast amount of promised downloadable songs in the future will ensure that you play this for a long time to come. And having friends over to play Band World Tour, especially if they get into character as they do so, just leads to many memorable nights of gaming. If a second iteration of the series fixes the issues with the hardware and the minor presentation issues mentioned earlier, the game will be even better than it already is. As things stand, this is still a definite pickup, especially if you have three friends to split the cost with...
Read full review at:
www.atomicgamer.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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