Galactic Civilizations II: Dread Lords is a sequel to Stardock's hit turn-based strategy game that is set in the 23rd century. The player takes on the role of leader of a space faring civilization and must guide their race into the galaxy using traditional "4X" gameplay style of exploring the universe, expanding your empire, exploiting your rivals, and exterminating your enemies. Playing as either one of the ten predefined races or by creating your own, your goal is to become the supreme ruler of the entire galaxy.
Right from the opening screens you're presented with the ability to create the gaming experience that you prefer. You'll have options to start a new custom sandbox-type mode, take on the story behind Galactic Civilization II: Dread Lords in the campaign mode, or...
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Call of Duty 3 game reviewed FunnyGames, November 27, 2006...Call of Duty 3 is a World War II first person shooter game (played on Xbox 360) that takes place just about entirely in France shortly after D-Day. As you finish various battles in this game you'll swap around between the perspectives of four soldiers in the American, Canadian, Polish, and British armies. You'll come in contact with the French resistance, drive jeeps and tanks, and play...
...While CoD2 was one of the best-looking games during the Xbox 360's launch, it was obvious that the game wasn't really taking advantage of the power of Microsoft's powerhouse console. This time around we're getting new special effects and even more detailed physics, characters, and environments and even...
Read full Call of Duty 3 review at:
www.atomicgamer.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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