From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.
The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:
1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...
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Transformers: The Game Reviewed FunnyGames, July 24, 2007...The game does follow the movie's plot loosely, but you'll find that the missions you need to do are generally less exciting than in the movie due to the rather dull action sequences. From playing as the Autobot Bumblebee whose mission is to protect Mikaela and Sam (and his great-grandfather's glasses that have the encoded location of the "Allspark" on them) to just plain destroying half of a city as a Decepticon, the events in the game do follow the movie but are decidedly more disjointed and often have you doing things repeatedly just so that the overall length of the game is increased...
...Transformers does have a few redeeming moments, like when you get to play as Scorponok, but there are just way too many long stretches of mediocrity for me to be able to recommend this one. The PS3 version looks great in screenshots, but it plays like a budget game and yet still sports the full $59.99 price tag....
Read full review at:
www.atomicgamer.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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