From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.
The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:
1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...
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DS Review: The World Ends With You FunnyGames, June 11, 2008Despite a few clichés and silly kangaroo monsters, the artful character dramas burn slowly over the eight-hour playtime, until you hungrily wish to see them go further at the game's conclusion. In the meanwhile, there's still plenty of game to play and story to see after the credits roll... but enough about that. Parents be warned, Neku and company get a Teen rating for a bit of foul language.
With the frantic dual-screen battles in a dense little city, The World Ends With You is a surprisingly hardcore, impossibly ambitious DS title. This pint-size powerhouse might sadly intimidate a few DS owners and their Pokeymans. Don't get scared off; put down your Zeldas and your juice boxes for two minutes and try taking on The World.
Read full review at:
www.gamerevolution.com
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
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We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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