Funny News: Stop the popups!
September 22, 2005:
Stop the popups!
Browse without popups! Register as a member or login. Or play just 500
games online for free! We are the only
online gaming website that rewards you for
playing online games.
What are popups?
Pop-up ads are a form of online advertising on the World Wide Web intended to increase web traffic or sell ads. It works when certain web sites open a new web browser window to display advertisements. The pop-up window containing an advertisement is usually generated by JavaScript, but can be generated by other means as well.
A variation on the pop-up window is the pop-under advertisement. This opens a new browser window, behind the active window. Pop-unders interrupt the user less, but are not seen until the desired windows are closed, making it more difficult for the user to determine which Web site opened them.
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More Funny Games News
Auto Assault Review FunnyGames, June 6, 2006Auto Assault is a post-apocalyptic combat driving MMORPG that was released by NetDevil and NCSoft. The game aims to provide players with a unique combat system that promises high speed destruction in a massively multiplayer environment. Players choose from three races: Biomeks, Humans, and Mutants where they harness their skills while preparing to duke it out in the middle of the world at higher levels.
Most Anticipated of 2005, Best Online Multiplayer Game, Editors Choice, Best Gameplay. These are just a few of the lines that were all over the front pages of PC gaming magazines and websites after the E3 show of 2005. Everybody seemed to be excited about a game that promised to bring some new, fast-paced, combat driving to the market in the form of a massively multiplayer role-playing game.
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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