Japan game charts July


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Funny News: Japan game charts July

July 8, 2006: Japan game charts July

Despite its title, New Super Mario Bros. was a return to Nintendo's roots, a throwback to the 2D side-scrolling fare of the classic Mario titles. New Super Mario Bros. also proved a return to popular form this week in Japan, where it reclaimed the No. 1 spot atop the country's top-selling games for the week of June 26 to July 2, according to data from Media Create.

The charts, which spell out the best-selling games of the week, reflected Japanese gamers' strong affection for the Nintendo DS and Sony PlayStation 2. Newcomer Boku no Natsuyasumi Portable for the PSP was the lone anomaly in the top 10, at No. 8.

Meanwhile, Square-Enix's role-player Valkyrie Profile 2: Silmeria, which held the top spot in last week's charts, fell three spots to fourth. A new entry on the PlayStation 2, Super Dragon Ball Z, took second...

Read full story: www.gamespot.com

More Funny Games News

Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
Switchball Review FunnyGames, November 29, 2007
The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.

Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...

Read full review at: www.ugo.com
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