...The lure of a dogfighting game is immediate and powerful. Who does not want to blast through the skies in a blazing warbird armed to the teeth with missiles, guns and bombs, raining fiery hell upon evil foreign planes who dared to enter our beloved random airspace uninvited? Who does not want to outmaneuver enemy Migs like a pre-loco Tom Cruise, sweaty wife beater sticking to the leather as you pull out all kinds of fancy dives and inverted fingers to the delight of gruff American steelworkers and gay men everywhere? Who does not want to fly planes, kick ass, rock hard, fly more planes and rock more hard? ...
More Funny Games News
Guitar Hero On Tour Review FunnyGames, July 4, 2008...Multiplayer is similarly full-featured, though On Tour only allows for local wireless play. Fans hoping to rock out over Nintendo's WFC will have to wait for the reunion tour. Available multiplayer modes include all of the most recent favorites: face-off, pro face-off (same as face-off, except difficulty levels must be the same for both players), co-op and guitar duel...
...Single player Guitar Duel has a level progression unto itself, a sort of Career mode alternative. Career's band-building storyline is absent here, replaced with a series of face-offs which pit players against NPC opponents. The songs and setlists are all the same across both modes, but Career and Guitar Duel both have to be opened up separately...
Read full review at:
www.ugo.com
The Impact of Episodic Gaming FunnyGames, April 19, 2006GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "
Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."
Read full story at:
www.slashdot.org
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