...The lure of a dogfighting game is immediate and powerful. Who does not want to blast through the skies in a blazing warbird armed to the teeth with missiles, guns and bombs, raining fiery hell upon evil foreign planes who dared to enter our beloved random airspace uninvited? Who does not want to outmaneuver enemy Migs like a pre-loco Tom Cruise, sweaty wife beater sticking to the leather as you pull out all kinds of fancy dives and inverted fingers to the delight of gruff American steelworkers and gay men everywhere? Who does not want to fly planes, kick ass, rock hard, fly more planes and rock more hard? ...
More Funny Games News
Spy Hunter FunnyGames, March 18, 2006Spy Hunter: Nowhere to Run (Midway)
We're really going to try our best not to blame The Rock for the human travesty that was DOOM: The Movie. I mean, they didn't let him be the super cool, one-liner spitting badass we know and love, instead relegating him to a ridiculously cliched soldier who goes too far. But despite that misstep, we still love the big lug, and have hope that he may be able to bring a little respect to videogame movies when
Spy Hunter comes out in 2007.
Beating the flick to the punch, however, Midway is hard at work on
Spy Hunter: Nowhere to Run, a PS2 and Xbox title set to hit stores this summer. Thankfully, even though the game will beat out the movie by a year, it'll still feature the voice, likeness and undeniable presence ...
Read full story at:
www.ugo.com
Super Paper Mario Review FunnyGames, April 23, 2007The Paper Mario games are reminders that as far as we come with graphics and technology, the value of simple gameplay and a little heart has never changed. Even though it is shed most of its predecessors RPG elements, Super Paper Mario really shines as an end-all 2D platforming game - it breaks every kind of dimension, it is a classic world you can prod and spin and reshape.
Mario saving the universe is just one storyline; there are star-crossed lovers, backstabbers and best friends. Intelligent Systems has created a wonderful Mario world where our mute hero struggles with more self-absorbed morons than Goombas or Koopas. Merlon, Merlee and some of the other second-string characters from Paper Mario: The Thousand-Year Door return to guide you from 2D to 3D, from cretaceous worlds to outer space and back...
Read full preview at:
www.gamerevolution.com
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